My Time at Sandrock logo See also: My Time at Sandrock Wiki Time can be set anywhere between 100% speed (default speed) and 50% speed (half speed) in the settings. Each in-game day begins at 7:00 and ends at 3:00, whereupon the player character will automatically pass out without any consequence if still awake and the game will automatically save. The player has the freedom to decide how to spend each in-game day, and other activities include growing relationships or even forging romances with the local townsfolk, fishing, fighting the monsters in the overworld and Hazardous Ruins, participating in festivals throughout the calendar year, and more. There is an overarching storyline, though the game can be continued even after completing the story. The primary gameplay loop is gathering and processing crafting materials to complete commissions and improving the player's Workshop and the town. My Time at Portia is considered fully released and version 35 was the last confirmed content update further content updates are not guaranteed and may be released in the future to expand on characters who do not have unique relationship-related content. Īs of 2021, future updates will include bugfixes, further quality of life improvements, and more voiceover additions. ![]() ![]() However, optimization of the game for mobile will make a Mac port more of a possibility. A Mac port was considered in Portia's Kickstarter, but is neither available nor confirmed as of January 2021. It was released on console platforms in Summer 2019, initially ported by Team17 and later ported by Pingle Studio. For PC platforms, the game was officially released on Steam, GOG, and Epic Games on January 15, 2019, then was later released on Origin. ![]() My Time at Portia is the first game released in the series and is set in the city-state of Portia, a member of the Alliance of Free Cities.
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